OpenGL和過量的Eclipse在OS X上。

[英]OpenGL and GLUT in Eclipse on OS X


I have been trying to setup the OpenGL and GLUT libraries in Eclipse, with CDT, on OS X with not very much success. I cannot seem to get eclipse to actually realize where GLUT is. It is currently giving me the error that I have an unresolved inclusion GL/glut.h. Looking around online I found that I should be using the -framework GLUT flag in the gcc linker settings, but this seems ineffective.

我一直試圖在Eclipse中使用CDT在OS X上安裝OpenGL和供過於求的庫,但沒有取得太大的成功。我似乎無法讓eclipse真正意識到過剩在哪里。目前它給我的錯誤是我有一個未解決的包含GL/glut.h。我在網上查了一下,發現我應該在gcc鏈接器設置中使用-framework供過於求標志,但這似乎是無效的。

4 个解决方案

#1


7  

Ok. I got it working in X11. The reason I could only get it working on X11 is because it seems the OpenGL libs on the OS are for the 64-bit architecture, but eclipse will only compile code if we use 32-bit architecture. Maybe if this got fixed we could use OS X pre-installed libraries. Also, maybe there is a 32-bit version lying around on the OS we could use that but I can't seem to find it. I, however, am content with using X11 for my learning purposes.

好的。我讓它在X11中工作。我之所以能夠在X11上工作是因為在OS上的OpenGL libs是用於64位架構的,但是如果我們使用32位架構,eclipse只會編譯代碼。如果這個問題得到解決,我們可以使用OS X預安裝庫。另外,在操作系統上可能有一個32位的版本,我們可以使用它,但是我似乎找不到它。然而,出於學習目的,我對使用X11很滿意。

First create your C++ project. Then since you can't compile code in 64-bit using eclipse add the following...

首先創建您的c++項目。既然不能使用eclipse編譯64位代碼,那么添加以下內容……

alt text http://img132.imageshack.us/img132/5163/step1c32bit.png

alt文本http://img132.imageshack.us/img132/5163/step1c32bit.png

alt text http://img251.imageshack.us/img251/5163/step1c32bit.png

alt文本http://img251.imageshack.us/img251/5163/step1c32bit.png

alt text http://img132.imageshack.us/img132/2325/step1linker32bit.png

alt文本http://img132.imageshack.us/img132/2325/step1linker32bit.png

Then you need your libraries and linking set up. To do this do the following:

然后需要設置庫和鏈接。要做到這一點,要做到以下幾點:

alt text http://img29.imageshack.us/img29/1904/step2linkerglglu.png

alt文本http://img29.imageshack.us/img29/1904/step2linkerglglu.png

alt text http://img196.imageshack.us/img196/4313/step2glut.png

alt文本http://img196.imageshack.us/img196/4313/step2glut.png

Lastly you need to set a DISPLAY variable.

最后,需要設置一個顯示變量。

alt text http://img40.imageshack.us/img40/7306/step3display.png

alt文本http://img40.imageshack.us/img40/7306/step3display.png

Before you try running start up X11.

在您嘗試運行之前,先啟動X11。

Try the following code to get something I've got running in my machine. Hope it works for you!

嘗試以下代碼來獲取我在機器中運行的一些東西。希望它對你有用!

//#include <GL/gl.h>
//#include <GL/glu.h>
#include <GL/glut.h>
#define window_width  640
#define window_height 480
// Main loop
void main_loop_function() {
    // Z angle
    static float angle;
    // Clear color (screen)
    // And depth (used internally to block obstructed objects)
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    // Load identity matrix
    glLoadIdentity();
    // Multiply in translation matrix
    glTranslatef(0, 0, -10);
    // Multiply in rotation matrix
    glRotatef(angle, 0, 0, 1);
    // Render colored quad
    glBegin( GL_QUADS);
    glColor3ub(255, 000, 000);
    glVertex2f(-1, 1);
    glColor3ub(000, 255, 000);
    glVertex2f(1, 1);
    glColor3ub(000, 000, 255);
    glVertex2f(1, -1);
    glColor3ub(255, 255, 000);
    glVertex2f(-1, -1);
    glEnd();
    // Swap buffers (color buffers, makes previous render visible)
    glutSwapBuffers();
    // Increase angle to rotate
    angle += 0.25;
}
// Initialze OpenGL perspective matrix
void GL_Setup(int width, int height) {
    glViewport(0, 0, width, height);
    glMatrixMode( GL_PROJECTION);
    glEnable( GL_DEPTH_TEST);
    gluPerspective(45, (float) width / height, .1, 100);
    glMatrixMode( GL_MODELVIEW);
}
// Initialize GLUT and start main loop
int main(int argc, char** argv) {
    glutInit(&argc, argv);
    glutInitWindowSize(window_width, window_height);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
    glutCreateWindow("GLUT Example!!!");
    glutDisplayFunc(main_loop_function);
    glutIdleFunc(main_loop_function);
    GL_Setup(window_width, window_height);
    glutMainLoop();
}

#2


3  

Depending on which GLUT library you installed in OS X your include might be different.

根據您在OS X中安裝的過剩庫的不同,您的包含可能有所不同。

On my system I have to use:

在我的系統上,我必須使用:

#include <GLUT/glut.h>

To make sure my code is cross platform I use the following pre-processor statement:

為了確保我的代碼是跨平台的,我使用了以下預處理語句:

#if defined(__APPLE__) && defined(__MACH__)
# include <GLUT/glut.h>
#else 
#  include <GL/glut.h>
#endif

That might fix some or your problems.

這可能會解決你的一些問題。

#3


2  


I wrote an article about how to setup Eclipse to develop OpenGL (and GLUT) applications in C/C++ and Java in both Windows and Mac OS X if you are interested. It contains all the steps and all you need to know to have the system ready.

我寫了一篇文章,介紹如何在Windows和Mac OS X中使用C/ c++和Java開發OpenGL(以及過剩)應用程序。它包含了准備系統所需的所有步驟和所有信息。

You can find it here:
Setup Eclipse to develop OpenGL & GLUT apps in Java & C/C++ on Windows & MAC OS X!

您可以在這里找到它:安裝Eclipse,在Windows和MAC OS X上開發OpenGL和過剩的Java和C/ c++應用程序!

#4


1  

The default install directory for MacPorts is /opt/local. Could be /opt/local isn't added to your compiler include path in Eclipse. Either that, or reinstalling Xcode to give you GLUT/glut.h on the default include path for Xcode libs (which you may then need to add to eclipse? I don't run OS X so I can't say what the Xcode installdir is, but it looks like it could be in /Developer, or /Library/Developer/Shared).

MacPorts的默認安裝目錄是/opt/local。可能是/opt/local沒有添加到Eclipse的編譯器include路徑中。要么這樣,要么重新安裝Xcode,讓您產生過剩/過剩。h在Xcode libs的默認包含路徑(然后您可能需要將其添加到eclipse?我不運行OS X,所以我不能說出Xcode installdir是什么,但它看起來可能是在/Developer、或/Library/Developer/Shared中。


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