GLut.h / osfinfo.c / dbgheap.c / mlock.c中0x76fe15de處的未處理異常

[英]Unhandled exception at 0x76fe15de in GLut.h/ osfinfo.c/ dbgheap.c/ mlock.c


Using Windows 7 Home Premium 64bit with Visual Studio 2010 Professional on HP Pavilion g6. Code is written in C/C++.

在HP Pavilion g6上使用Windows 7 Home Premium 64位和Visual Studio 2010 Professional。代碼是用C / C ++編寫的。

Links:

Additional Include Directories: N/A - Everything needed is in the VS2010 Include Directory
Additional Library Directories: N/A - Everything needed is in the VS2010 Lib Directory
Additional Dependencies (Debug Mode): glew32d.lib;glew32sd.lib;glu32.lib;opengl32.lib;gdi32.lib;winmm.lib;user32.lib;

Code:

    #include "stdafx.h"
    #include <stdio.h>
    #include <GL\glew.h>
    #include <GL\wglew.h> 
    #include <GL\glut1.h>
    #include <GL\glext.h>

    using namespace std;

    int main(int argc, char** argv)
    {
        glutInit(&argc, argv);

        const unsigned char * version ;
        version = (const unsigned char *)glGetString(GL_VERSION);
        printf ("My OpenGL version is %s\n", version); //Comment this out for error in Glut, leave for the other 2 errors

        // Obtain a buffer identifier from OpenGL
        GLuint bufferID = 0;
        glGenBuffers( 1, &bufferID ); //Comment out for no reported errors

        return 0;
    }

Reported Errors:

glut.h:
First-chance exception at 0x00000000 in gl_crap3.exe: 0xC0000005: Access violation.
Unhandled exception at 0x76fe15de in gl_crap3.exe: 0xC0000005: Access violation.
Error occurs on line 486 - static void APIENTRY glutInit_ATEXIT_HACK(int *argcp, char **argv) { __glutInitWithExit(argcp, argv, exit); }

osfinfo.c:
First-chance exception at 0x00000000 in gl_crap3.exe: 0xC0000005: Access violation.
Unhandled exception at 0x76fe15de in gl_crap3.exe: 0xC0000005: Access violation.
Error occurs on line 467 - return retval; // in function, int __cdecl __lock_fhandle (int fh)

dbgheap.c:
First-chance exception at 0x00000000 in gl_crap3.exe: 0xC0000005: Access violation.
Unhandled exception at 0x76fe15de in gl_crap3.exe: 0xC0000005: Access violation.
Error occurs on line 504 - __finally {_munlock(_HEAP_LOCK);}

mlock.c:
First-chance exception at 0x00000000 in gl_crap3.exe: 0xC0000005: Access violation.
Unhandled exception at 0x76fe15de in gl_crap3.exe: 0xC0000005: Access violation.
Error occurs on line 375 - } // end of function, void __cdecl _unlock (int locknum)

Other Noticed Symptoms:

其他注意到的症狀:

  • Crash alternates between osfinfo.c, dbgheap.c and mlock.c when printf command ISN'T commented out
  • 當printf命令未被注釋掉時,崩潰在osfinfo.c,dbgheap.c和mlock.c之間交替

  • Only crashes on glut.h when printf IS commented out
  • 當printf IS被注釋掉時,只會在glut.h上崩潰

  • When glGenBuffers is commented out, there are no unhandled exception errors - the program does not crash
  • 當glGenBuffers被注釋掉時,沒有未處理的異常錯誤 - 程序不會崩潰

  • Output of printf statement is: My OpenGL version is (null) - occurs irrespective of whether the program crashes or not
  • printf語句的輸出是:我的OpenGL版本是(null) - 無論程序是否崩潰都會發生

I'm completely stumped on this one, there appears to be literally nothing on the internet to help me out. I even focused on trying to solve the "OpenGL version = null" problem first, but I came out empty handed as I either followed the advice on this website incorrectly (not having a good enough understanding about OpenGL rendering contexts) or that problem is a symptom of the 0xC0000005 error.

我對這一點感到很難過,互聯網上幾乎沒有任何東西可以幫助我。我甚至專注於嘗試首先解決“OpenGL version = null”問題,但我空出來了,因為我要么錯誤地遵循了這個網站上的建議(對OpenGL渲染上下文沒有足夠的理解),或者問題是0xC0000005錯誤的症狀。


EDIT: As this problem seems to be caused by multiple problems I have decided to put an updated version of my code and the corresponding error I am getting from it. Thank you for helping me so far, but glGenBuffers just seems to hold a grudge on me or something.

編輯:由於這個問題似乎是由多個問題引起的,我決定把我的代碼的更新版本和我得到的相應錯誤。感謝你幫助我到目前為止,但glGenBuffers似乎只是對我或某事抱怨。

NEW Code:

    #include "stdafx.h"
    #include <cmath>
    #include <math.h>
    #include <iostream>
    #include <GL\glew.h>
    #include <GL\glut.h>
    #include <GL\glext.h>
    #include <GL\wglew.h>
    #include <GL\wglext.h>
    #include <stdio.h>
    #include <stdlib.h>
    #include <stdarg.h>

    using namespace std;
    void drawScene();
    void handleKeypress(unsigned char key, int x, int y);
    void handleMouse(int button, int state, int x, int y);
    void handleResize(int w, int h);
    void update(int value);
    void printw (float x, float y, float z, char* format, ...);

    GLvoid *font_style = GLUT_BITMAP_TIMES_ROMAN_24;

    int main(int argc, char** argv)
    {
        glutInit(&argc, argv);
        glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); 
        glutInitWindowSize(960, 460);
        glutCreateWindow("Piece of Shit");
        glEnable(GL_DEPTH_TEST);
        glutDisplayFunc(drawScene);
        glutKeyboardFunc(handleKeypress);
        glutMouseFunc(handleMouse);
        glutReshapeFunc(handleResize);
        glutTimerFunc(25, update, 0);
        glutMainLoop();
        return 0;
    }

    void drawScene()
    {
        double x, z;
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
        glMatrixMode(GL_MODELVIEW);
        glLoadIdentity();
        glClearColor(0.0,0.0,0.0,0.0);
        glShadeModel(GL_FLAT);
        GLuint bufferID[1];

        GLenum err = glewInit();
        if (GLEW_OK != err)
            printw(-6, 1.5, -10, "Fail: %s\n", glewGetErrorString(err));
        printw(-3, 0.3, -10, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
        glGenBuffers( 1, &bufferID[0] ); // comment out and you have no problems********************************
        glutSwapBuffers();
    }

    void handleKeypress(unsigned char key, int x, int y)
    {
    }

    void handleMouse(int button, int state, int x, int y)
    {
    }

    void handleResize(int w, int h)
    {   
        glViewport(0,0,w,h);
        glMatrixMode(GL_PROJECTION);
        glLoadIdentity();
        gluPerspective(45.0, (double)w / (double)h, 1.0, 200.0);
    }

    void update(int value)
    {
        glutPostRedisplay();
        glutTimerFunc(20, update, 0);
    }

    void printw (float x, float y, float z, char* format, ...)
    {
        va_list args;   //  Variable argument list
        int len;        // String length
        int i;          //  Iterator
        char* text;     // Text

        //  Initialize a variable argument list
        va_start(args, format);

        //  Return the number of characters in the string referenced the list of arguments.
        // _vscprintf doesn't count terminating '\0' (that's why +1)
        len = _vscprintf(format, args) + 1;

        //  Allocate memory for a string of the specified size
        text = (char*) malloc (len * sizeof(char));

        //  Write formatted output using a pointer to the list of arguments
        vsprintf_s(text, len, format, args);

        //  End using variable argument list
        va_end(args);

        //  Specify the raster position for pixel operations.
        glRasterPos3f (x, y, z);

        //  Draw the characters one by one
        for (i = 0; text[i] != '\0'; i++)
        glutBitmapCharacter(font_style, text[i]);

        //  Free the allocated memory for the string
        free(text);
    }

Error: gl_crap3.obj : error LNK2001: unresolved external symbol ___glewGenBuffers

錯誤:gl_crap3.obj:錯誤LNK2001:未解析的外部符號___glewGenBuffers

2 个解决方案

#1


0  

Your problem is probably that glGenBuffers isn't defined. I noticed that you're trying to use GLEW to solve that. You'll need to do a bit more to set up GLEW, as you guessed. You need a call to glewInit. My code looks something like (simplified for clarity):

你的問題可能是沒有定義glGenBuffers。我注意到你正試圖用GLEW解決這個問題。正如你猜測的那樣,你需要做更多的事情來設置GLEW。你需要調用glewInit。我的代碼看起來像(簡化為了清晰):

GLenum err = glewInit();
if (err != GLEW_OK) {
    string error = "GLEW extension loading failed: "+string((char*)glewGetErrorString(err));
    printf("%s\n",error); getchar();
}

Add that code after you set up a context (i.e., after glutInit). I don't know about your OpenGL version being NULL--the last time I encountered that was on a pretty old card--probably an integrated chipset. If that's your case, there's probably nothing to worry about.

在設置上下文后(即在glutInit之后)添加該代碼。我不知道你的OpenGL版本是NULL - 我最后一次遇到的是一張很舊的卡 - 可能是一個集成的芯片組。如果那是你的情況,那么可能沒有什么可擔心的。

#2


0  

Thank you for your help everybody. After playing around with this for over a week now I believe that the problem may be the Visual Studio 2010 Compiler itself 09/08/2012.

謝謝大家的幫助。在玩了一個多星期之后,我相信問題可能是Visual Studio 2010編譯器本身09/08/2012。

I will be trying Linux in an attempt to remedy my problem.

我將嘗試Linux以試圖解決我的問題。


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