最近的一個Android需要用到掃碼功能,用的是Zxing開源庫。Zxing的集成就不說了,但是Zxing默認的是橫屏掃碼,在實際生產中並不適用,需要改為豎屏掃描。
1>. AndroidManifest.xml中把activity標簽CaptureActivity部分的screenOrientation改為portrait。
android:screenOrientation="portrait"
2>. CameraManager類中的getFramingRectInPreview()方法,將left, right, top, bottom改變。
1 //豎屏 2 rect.left = rect.left * cameraResolution.y / screenResolution.x; 3 rect.right = rect.right * cameraResolution.y / screenResolution.x; 4 rect.top = rect.top * cameraResolution.x / screenResolution.y; 5 rect.bottom = rect.bottom * cameraResolution.x / screenResolution.y;
3>. CameraConfigurationManager類中的setDesiredCameraParameters(OpenCamera camera, boolean safeMode)方法,在setParameters之前添加
theCamera.setDisplayOrientation(90);
4>. DecodeHandler類中的decode(byte[] data, int width, int height)方法,在PlanarYUVLuminanceSource source = activity.getCameraManager().buildLuminanceSource(data, width, height)之前添加
1 byte[] rotatedData = new byte[data.length]; 2 for (int y = 0; y < height; y++) { 3 for (int x = 0; x < width; x++) 4 rotatedData[x * height + height - y - 1] = data[x + y * width]; 5 } 6 int tmp = width; // Here we are swapping, that's the difference to #11 7 width = height; 8 height = tmp; 9 data = rotatedData;
此時,豎屏掃描已經可以實現了,但是掃描復雜的圖碼時,分辨率低的已經分不清紋理了,很難識別出來,所以需要優化識別率。
1>. CameraConfigurationUtils類中的findBestPreviewSizeValue(Camera.Parameters parameters, Point screenResolution)方法,將double screenAspectRatio = screenResolution.x / (double) screenResolution.y改為
1 double screenAspectRatio; 2 if (screenResolution.x > screenResolution.y) { 3 screenAspectRatio = (double) screenResolution.x / (double) screenResolution.y; 4 } else { 5 screenAspectRatio = (double) screenResolution.y / (double) screenResolution.x; 6 }
2>. 至此,識別率已經很大程度上的提高了,若在要提高識別率,可通過修改CameraManager類中的MAX_FRAME_WIDTH和MAX_FRAME_HEIGHT來提高精度。
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